Components
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import { ShaderCanvas } from "@/components/ui/shader-canvas";
export default function DemoOne() {
return (
<div className="relative flex h-full w-full flex-col items-center justify-center overflow-hidden">
<ShaderCanvas/>
<div style={{ backdropFilter: 'url("#container-glass") blur(12px)' }}
className="flex absolute h-[500px] w-[500px] items-center justify-between gap-3 rounded-3xl pl-6 pr-3 shadow-[0_0_6px_rgba(0,0,0,0.03),0_2px_6px_rgba(0,0,0,0.08),inset_3px_3px_0.5px_-3px_rgba(0,0,0,0.9),inset_-3px_-3px_0.5px_-3px_rgba(0,0,0,0.85),inset_1px_1px_1px_-0.5px_rgba(0,0,0,0.6),inset_-1px_-1px_1px_-0.5px_rgba(0,0,0,0.6),inset_0_0_6px_6px_rgba(0,0,0,0.12),inset_0_0_2px_2px_rgba(0,0,0,0.06),0_0_12px_rgba(255,255,255,0.15)] backdrop-blur-md transition-all dark:shadow-[0_0_8px_rgba(0,0,0,0.03),0_2px_6px_rgba(0,0,0,0.08),inset_3px_3px_0.5px_-3.5px_rgba(255,255,255,0.09),inset_-3px_-3px_0.5px_-3.5px_rgba(255,255,255,0.85),inset_1px_1px_1px_-0.5px_rgba(255,255,255,0.6),inset_-1px_-1px_1px_-0.5px_rgba(255,255,255,0.6),inset_0_0_6px_6px_rgba(255,255,255,0.12),inset_0_0_2px_2px_rgba(255,255,255,0.06),0_0_12px_rgba(0,0,0,0.15)]">
<span className="pointer-events-none p-10 text-center text-7xl leading-none font-semibold tracking-tighter whitespace-pre-wrap text-white">
Shader Canvas
</span>
</div>
</div>
)
}
// GlassFilter.tsx
export function GlassFilter() {
return (
<svg className="hidden">
<defs>
<filter
id="container-glass"
x="0%"
y="0%"
width="100%"
height="100%"
colorInterpolationFilters="sRGB">
<feTurbulence
type="fractalNoise"
baseFrequency="0.02 0.02"
numOctaves="1"
seed="1"
result="turbulence"
/>
<feGaussianBlur
in="turbulence"
stdDeviation="2"
result="blurredNoise"
/>
<feDisplacementMap
in="SourceGraphic"
in2="blurredNoise"
scale="120"
xChannelSelector="R"
yChannelSelector="B"
result="displaced"
/>
<feGaussianBlur
in="displaced"
stdDeviation="4"
result="finalBlur"
/>
<feComposite
in="finalBlur"
in2="finalBlur"
operator="over"
/>
</filter>
</defs>
</svg>
)
}