Components
Done. I turned it into a full master handbook in the canvas.
It’s organized around the real spine of the project you already had scattered across the files: Life is a Game as a mirror-first decision game, not a personality test, where players sort 14 life scenarios into Want / Evaluate / Don’t Want, move through intermissions and results, and eventually track patterns across Money, Relationships, Identity, and Risk over time.
Inside the handbook, I included:
I also cleaned up the project’s center of gravity so it stops drifting into generic landing-page furniture. The handbook treats the reflection layer as the emotional core, keeps the mirror-not-test framing, and preserves the long-term differentiator of pattern tracking across sessions rather than letting the project blur into quiz-app or SaaS territory.
The sharpest next move is to have me turn that handbook into a Loveable-ready build pack with one prompt per page and feature, in execution order.
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import { Component } from "@/components/ui/features";
export default function DemoOne() {
return <Component />;
}