An animated glass glare that wears the shape it lives on. The light front is born on the leading edge (pill cap, rounded corner, circle), hugs the rim all the way as it leaves, relaxes to a straight line mid-run and lands on the trailing edge the same way. v3: edge ribbons and a crest on the rim, refraction around the rim, chromatic dispersion on the front, fresnel glass depth, a faint ambient wash and an eased sweep (soft start, fast middle, gentle landing). Pause between sweeps, both directions, freeze at any progress for stills. Pass the container's border-radius as radius (Infinity = pill) and drop it over any button, card or chip. Retina-crisp WebGL on a transparent canvas, zero dependencies.